![]() ![]() This prevents excessive computations, ETA: don't run on index.php, ETA: recompute on skilling page redraw, ETA: v0.8.0 for Melvor Idle v0.22.1ĮTA: update cooking for v0.22, ETA: update thieving for v0.22, ETA: fix Thieving action time reductions, ETA: v0.7.0 for Melvor Idle v0.22, ETA: Fix artisan skill display creation, ETA: v0.7.1 for Melvor Idle v0.22ĮTA: fix Thieving bugs, again, ETA: fix slayer coins bug, ETA: v0.6.4 for Melvor Idle v0.21ĮTA: replace equippedItems with player.equipment, ETA: v0.6.0 for Melvor Idle v0.21, ETA: fix skilling gloves, ETA: fix crown of Rhaelyx, ETA: v0.6.1 for Melvor Idle v0.21, ETA: fix Thieving bugs, ETA: add synergy 5 11 (Thieving), #20, ETA: fix smithing gloves Should be compatible with every userscript manager this way, Merge branch 'patch-1' of into visua0-patch-1, Merge branch 'visua0-patch-1', Improve user script manager compatibilityĮTA: replace skillName with Skills, ETA: v0.8.5-1.0ĮTA: fix object based skill recompute frequency, ETA: v0.8.4-1.0ĮTA: Fix Astrology centering, Various: fix loading error, ETA: v0.8.3-1.0ĮTA: Fix woodcutting display, ETA: Fix cooking display, ETA: Fix firemaking, ETA: Fix conditionalModifiers issue, ETA: add Astrology, ETA: fix loading issue, ETA: v0.8.1 for Melvor Idle v0.23, ETA: fix tick-based mining, ETA: v0.8.2 for Melvor Idle v0.23 ![]() Replace em with Items, Replace CONSTANTS.skill with Skills, ETA: remove secondary burn chance, Make ETA compatible with greasemonkey It freezes at 200, but not at 199, ETA: load settings on character selection, ETA: v0.8.8ĮTA: Fix missing thieving xp bonus from 10% pool, ETA: v0.8.7 Show all versions.įix incorrect interval for skills with custom intervals, Merge branch 'master' of :lucasshiva/melvor-scripts into masterĮTA: fix alt magic rune preservation, ETA: add placeholder text for tooltip if all displays are disabled, ETA: v0.11.4ĮTA: fix summoning no selected recipe bug, ETA: fix rc type checks, ETA: fix crafting type check, ETA: fix summoning tier check, ETA: update skill stop calls, ETA: add golbin raid checks, ETA: recompute on fish selection, ETA: v0.11.3ĮTA: fix redrawing displays, ETA: v0.11.2ĮTA: add tick-based Agility, ETA: fix displays, ETA: add tick-based Astrology, ETA: fix woodcutting secondary display bug, ETA: add tick-based Crafting, Fletching, and Runecrafting, ETA: remove selectRef, ETA: v0.11.0, ETA: fix summoning sc/gp costs, ETA: v0.11.1ĮTA: Refactor skill displays, ETA: add tick-based Fishing, ETA: add tick-based Cooking, ETA: add tick-based Summoning, ETA: fix cooking recompute on recipe selection, Remove old Agility code, ETA: v0.10.0ĮTA: fix Firemaking selectLog bug, ETA: v0.9.7ĮTA: add ETA.error, ETA: recompute on recipe selection, ETA: v0.9.6ĮTA: fix incorrect (Summoning) mastery bug, ETA: v0.9.5ĮTA: fix Firemaking masteryID, ETA: v0.9.3ĮTA: fix Thieving startActionTimer, ETA: fix Mining startActionTimer, ETA: don't recompute when catching up, ETA: v0.9.2ĮTA: fix Mining xp, ETA: fix Woodcutting display, ETA: lower max target levels to 170, ETA: fix Woodcutting, ETA: abort and log invalid progress, ETA: fix alt Magic display, ETA: fix tick based skills, ETA: v0.9.0 I would expect, based on the Skull Cape's description, for the cape to not work in Alt Magic and only in Combat unless the description is wrong and thus it should be changed to indicate it works in all areas of magic.These are versions of this script where the code was updated. Each test a brand new account was made to ensure there was no benefits from anything else. ![]() Then Two tests with a Skull Cape equipped which provided roughly 20% more Rune Essence from the same number of casts(1,231 and 1,243). One "Control Test" without the cape which gave the expected 1,000 Rune Essence after 1,000 'Just Learning' casts.
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